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Firewatch game journal
Firewatch game journal













firewatch game journal

Henry interacts with Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. A month after his first day at work, strange things begin happening to him and his supervisor Delilah, which connects to a conspired mystery that happened years ago. The story follows a fire lookout named Henry in the Shoshone National Forest, a year after the Yellowstone fires of 1988. The game was released in February 2016 for Microsoft Windows, OS X, Linux, and PlayStation 4, for Xbox One in September 2016, and for Nintendo Switch in December 2018. Well, for that bottle of champagne.Firewatch is an adventure game developed by Campo Santo and published by the developer in partnership with Panic. So in some sense, this is a return home for us.

#Firewatch game journal free#

Never ones to pass up free alcohol, we stole it and drank it to celebrate the launch of Firewatch a year later.

firewatch game journal

It happened to be engraved on an unopened bottle of champagne. Second, while visiting IGN’s headquarters in early 2015 to talk about Firewatch, we came across an undelivered 2011 Game of the Year Award for Portal 2. In us, they found a group with unique experience and valuable, diverse perspectives. In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). From the day-to-day production of our last game, Firewatch, to the way we run the company, make merchandise, meet players at expos and shows, send out a quarterly literary journal, throw open-to-the-public game demos in the middle of an artificial forest-all of it is geared towards surprising, delighting, and entertaining the customers who have shared in our success. Furthermore, and perhaps more accurately, we really like making and producing entertainment. First, we really like making video games. If you’re the type of person who gives two flips about this news, we can elaborate a little bit on this big decision. SAN FRANCISCO–LOS ANGELES–LONDON–SOMEWHERE IN NORTHERN ENGLAND-The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, In the Valley of Gods. Recently Valve unveiled “Artifact,” a digital collectible card game based on its MOBA title “Dota 2.” At the time, Newell told press gathered for the unveiling that “we’re back to making and shipping games.” The acquisition of Campo Santo comes at a time when Valve founder Gabe Newell has expressed interest in the company reigniting its game development. “Firewatch,” which has players take on the role of a lone fire lookout stationed in the Shoeshone National Forest, is also currently in development as an action film that is being financed by Good Universe. The group goes on to write that they found in Valve a company that shares their values and that the deal is an obvious match.Ĭampo Santo, which was formed in 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss, will continue work on “In the Valley of Gods,” now as a Valve game, as well as continuing its support of “Firewatch” and producing its website “The Quarterly Review.” Besides developing “In the Valley of Gods,” Campo Santo is also working on porting “Firewatch” to the Nintendo Switch. “The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, ‘ In the Valley of Gods,'” according to the Saturday evening post. Valve Corporation, the company behind gaming store and platform Steam as well as franchises as diverse as “Portal,” “Counter-Strike: Global Offensive,” and “Half-Life,” is now also home to “ Firewatch” developer Campo Santo, according to a blog post on Campo Santo’s official site this weekend.















Firewatch game journal